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- on exitFrame
- set check to 0
- set i to 5
- set hot to 0
- repeat while i < 11
- if rollOver(i) then
- set check to 1
- set hot to i
- exit repeat
- end if
- set i to i + 1
- end repeat
- set i to 6
- if check = 1 then
- if (hot = 5) or (hot = 7) or (hot = 9) then
- set hot to hot + 1
- end if
- set the visible of sprite hot to 1
- repeat while i < 11
- if i <> hot then
- set the visible of sprite i to 0
- end if
- set i to i + 2
- end repeat
- end if
- if check = 0 then
- repeat while i < 11
- if the visible of sprite i = 0 then
- set the visible of sprite i to 1
- else
- set the visible of sprite i to 0
- end if
- set i to i + 2
- end repeat
- end if
- if the mouseCast = 50 then
- go("naveg")
- end if
- updateStage()
- go(the frame)
- end
-